I am trying to determine how I am going to set up my teacher professional development utilizing 3D Game Lab. I have already discussed in the forums the issue of "many groups" vs "many quests in one group". There is a balance there that I think should be achieved to minimize overwhelming the students.
I hope to teach them such items as
1. How to maintain their websites
2. How to maintain, use, modify, get the most out of their laptops
3. How to setup, use, get the most out of their Doc Cam, SMART board, Projector, iPads, etc
4. Project based learning concepts and ideas
5. How to get their students creating on their laptops, ipads
6. Lesson ideas, web 2.0 introductions
So, the second issue I am thinking about is what should be quests in this system to be learned through the progression, vs what should be available to them when they need the help. For instance, I want the teachers to learn to hitch up/set up their document cameras. I can include that as an element in a quest chain, but will the knowledge immediately be forgotten after the one time of doing it for the quest, and then, how do they retrieve that information the next time they need it? (finding the old quest is not really viable, it's buried.) OR, do I provide them a location where all such tutorials are available to them and they go look it up (no one would do that at the point in time where they NEED the camera hitched up ... they just call me, the easy path.)
1. Yes, make it part of some "Setting up your classroom" quest chain which makes them set up the camera
2. In the quest (and at other times/places) inform them of where all the tutorials are available for reference and searching
And some of you may be thinking that this is something staff should be able to do ... I would agree! But I kid you not, as tech coordinator I spend a great deal of time, hitting power buttons and plugging wires into outlets for people that could not figure out why their device would not work.
(That's another thing, I need some good, "How to troubleshoot" quest chains ... if they don't exist, maybe that could be my contribution to the community!)
To Quest or Not to Quest, That is the Question
by DivingRhino on Apr 12, 2012 at 11:54 PM